- All features are still in development. Lots of placeholder elements, especially UI.
- One of three Forge environments shown - 3 Forge Worlds. This one is called Ravine (looks like Valhalla).
- Object selection is more intelligent, objects highlight and display object name.
- Objects can now be locked to prevent accidentally moving Forge pieces.
- Forge objects can now be easily duplicated.
- MAGNETS! A Magnet system allows objects to intelligently snap together and fit together seamlessly.
- Dynamic Lighting! Previously Reach had a sort of global illumination, but now all Forge objects cast shadows on one anotherand the environment. This allows objects to sit in the environment more realistically.
- Dynamic Lighting has a very secret name that they can't talk about.
- Player Trait Zones! Zones can be placed to adjust player speed, gravity, jump height, shields & health, camo etc. This will make for some AMAZING mini games.
- Fall damage is now customisable, via Player Trait Zones.
Thanks to Emiglacius for the video and Flawless Cowboy for the summary.
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