Sunday, July 15, 2012
Halo 4 Gameplay from SDCC
Here are some gameplay videos from SDCC played by Adam Kovic from Inside Gaming at Machinima. They show of a lot of cool stuff in these videos, he walks through all the loadouts and he shows of the menus a bit. Give it a view.
Thursday, July 12, 2012
PlayArtsKai Halo 4 figures
PlayArtsKai Halo 4 figures were shown at Comic Con, they look pretty cool.
This obviously an unfinished prototype.
This obviously an unfinished prototype.
New FUD Pictures
IGN uploaded some new shots from Forward Unto Dawn. It looks like it is gonna be an awesome webseries!
Check out a few more images at IGN.
Wednesday, July 11, 2012
Halo 4 Forward Unto Dawn BTS and Pictures
IGN uploaded a first look/behind the scenes of The Halo 4 liv-action Webseries; Halo 4 Forward Unto Dawn.
Here are the picture which were found on a LA Times article.
Here are the picture which were found on a LA Times article.
Looks awesome doesn't it.
Tuesday, July 10, 2012
Saturday, July 7, 2012
Halo 4 Forge News from RTX !!!
Here is the video of Forge that was demoed at RTX today check it out.
Certain Affinity have been making Halo 4's Forge mode and all its components.
- All features are still in development. Lots of placeholder elements, especially UI.
- One of three Forge environments shown - 3 Forge Worlds. This one is called Ravine (looks like Valhalla).
- Object selection is more intelligent, objects highlight and display object name.
- Objects can now be locked to prevent accidentally moving Forge pieces.
- Forge objects can now be easily duplicated.
- MAGNETS! A Magnet system allows objects to intelligently snap together and fit together seamlessly.
- Dynamic Lighting! Previously Reach had a sort of global illumination, but now all Forge objects cast shadows on one anotherand the environment. This allows objects to sit in the environment more realistically.
- Dynamic Lighting has a very secret name that they can't talk about.
- Player Trait Zones! Zones can be placed to adjust player speed, gravity, jump height, shields & health, camo etc. This will make for some AMAZING mini games.
- Fall damage is now customisable, via Player Trait Zones.
- All features are still in development. Lots of placeholder elements, especially UI.
- One of three Forge environments shown - 3 Forge Worlds. This one is called Ravine (looks like Valhalla).
- Object selection is more intelligent, objects highlight and display object name.
- Objects can now be locked to prevent accidentally moving Forge pieces.
- Forge objects can now be easily duplicated.
- MAGNETS! A Magnet system allows objects to intelligently snap together and fit together seamlessly.
- Dynamic Lighting! Previously Reach had a sort of global illumination, but now all Forge objects cast shadows on one anotherand the environment. This allows objects to sit in the environment more realistically.
- Dynamic Lighting has a very secret name that they can't talk about.
- Player Trait Zones! Zones can be placed to adjust player speed, gravity, jump height, shields & health, camo etc. This will make for some AMAZING mini games.
- Fall damage is now customisable, via Player Trait Zones.
Thanks to Emiglacius for the video and Flawless Cowboy for the summary.
Friday, July 6, 2012
Halo 4 Commissioning Trailer Concept art and MC Poster
Here is some Concept art from the Halo 4 Commissioning trailer done by Jonathan Bach from Jbachdesign (go to his blog for more info on the pictures).
Here is a cool poster of the return of Master Chief
Thursday, July 5, 2012
Monday, July 2, 2012
Forward Unto Dawn Teaser and More
Im back and I did miss some stuff so here is a nice video with a Forward Unto Dawn Teaser Trailer and some info from the last Halo Bulletin
Thanks Ducain23
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