Saturday, July 7, 2012

Halo 4 Forge News from RTX !!!

Here is the video of Forge that was demoed at RTX today check it out.

Certain Affinity have been making Halo 4's Forge mode and all its components.

- All features are still in development. Lots of placeholder elements, especially UI.



- One of three Forge environments shown - 3 Forge Worlds. This one is called Ravine (looks like Valhalla).

- Object selection is more intelligent, objects highlight and display object name.

- Objects can now be locked to prevent accidentally moving Forge pieces.

- Forge objects can now be easily duplicated.

- MAGNETS! A Magnet system allows objects to intelligently snap together and fit together seamlessly.

- Dynamic Lighting! Previously Reach had a sort of global illumination, but now all Forge objects cast shadows on one anotherand the environment. This allows objects to sit in the environment more realistically.

- Dynamic Lighting has a very secret name that they can't talk about.

- Player Trait Zones! Zones can be placed to adjust player speed, gravity, jump height, shields & health, camo etc. This will make for some AMAZING mini games.

- Fall damage is now customisable, via Player Trait Zones.




Thanks to Emiglacius for the video and Flawless Cowboy for the summary.

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